40 Hours Game Jam results
Based on feedback from the jam I've tried to make it a little clearer when the character is moving by offsetting the view as the player gains speed. More points of reference would probably still help, but it's hard not to confuse them with the flying debris that needs to be avoided.
Also added a mute control, and got keyboard input working (who knew the frame needed to be focused for the events to trigger on itch.io).
Marking this one as finished now. It's not the most fun you can have with a computer, but I'm pleased with it as the second game I've finished this decade, and isn't that what Jams are all about?
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